


We can only go by what we've seen, and what we've seen has been far and away the most impressive piece of coding on 360. Instead of cheap gameplay tactics such as AI enemies belting you with bullets as soon as you open a door that you didn't know they were on the other side of, Gears puts you in charge of the decision-making.Īre we going overboard? No. In an offshoot from the cover system, which encourages you to use objects to protect yourself (and prevent untimely death in the process), Fenix is able to approach doors and peer through them, in order to scope out what's on the other side. More details have emerged in other key areas, too. One level sees you in a key firefight set on rails in a mine, but mission objectives vary greatly, so that huge sprawling levels like the one set on the battlefield are just as at home. The scale at work in Gears is astounding, but it also does the closed-in claustrophobia just as well.
